![]() We continue to work towards creating a workforce that represents the diversity of our clients and our communities ![]() We believe that when diversity and inclusion are fully embraced and empowered, creativity and knowledge emerge to deliver excellence. is its own community, so we’ve got your back! We do our best to make sure you and your loved ones have everything you need to be happy and healthy, on your own terms.At Cartier North America, we are proud to employ talent from many different backgrounds, experiences, and identities. If you have a disability or special need that requires accommodation, please don’t be shy and contact us at. Snap is proud to be an equal opportunity employer, and committed to providing employment opportunities regardless of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex, gender, gender identity, gender expression, pregnancy, childbirth and breastfeeding, age, sexual orientation, military or veteran status, or any other protected classification, in accordance with applicable federal, state, and local laws. ![]() This position is eligible for equity in the form of RSUsĪt Snap, we believe that having a team of diverse backgrounds and voices working together will enable us to create innovative products that improve the way people live and communicate. This position is eligible for a discretionary performance-based cash bonus The standard base salary range for this position is $100,000 - 110,000 Proficiency in Unity, Unreal or other major leading game development softwareġ+ year experience in Physically Based Rendering (PBR) texturing examples, demonstrated in portfolioĢ+ years practical understanding of topology in using edge loops for deformation Knowledge and skills in Physically Based Rendering / ShadingĪbility to use Substance Painter, and similar artist toolsīachelor's Degree in 3D Animation, Animation, Fine Arts or related field or equivalent experienceĭemonstrated expertise in modeling and texturing in the games industry via a 3D art portfolioĢ+ years experience working with tools such as Zbrush, Maya, Photoshop, and Substance Painter or other projection based texturing software Highly self motivated, look for positive outcomes, be well organized and drivenĮxperience in producing blend shapes (facial expressions and lipsync morph targets) Strong communication skills and preference for working within a collaborative team environmentīe solutions focused, and able to help identify and problem solve gaps in a production workflowĪble to work autonomously and complete tasks within tight production schedules ![]() Share your knowledge and experience with the team and be part of driving a positive work environmentĪbility to work cross-functionally by communicating effectively with production, other departments and teams across Snap Problem solve any technical limitations and issues using creative and resource efficient solutions Work closely with designers, character riggers, and animators while showing a general understanding of each departmentĬollaborate with prototypers and engineers to create and develop new products to bring to market ![]() We’re looking for a 3D Artist to join Team Bitmoji!Ĭreate high and low polygon models of 3D characters, clothes, accessories, and props set to specific technical and aesthetic guidelinesĮnsure a high level of fidelity in terms of modeling, texturing quality and optimization We believe that the magic of cartoons can improve everyone’s online lives, and empower people to communicate in ways that words alone can’t capture. Our products empower people to express themselves, live in the moment, learn about the world, and have fun together.īitmoji is the digital you - a living cartoon character to instantly express who you are and how you're feeling in the moment. We believe that reinventing the camera represents our greatest opportunity to improve the way people live and communicate. ![]()
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